WoW: Klassenbalancing, Bugs und Kinderwoche - Hotfixes vom 25. April (2024)

WoW: Klassenbalancing, Bugs und Kinderwoche - Hotfixes vom 25. April (1)

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Autor:Philipp Sattler

Obwohl die 4. Season von WoW Dragonflight frisch auf den Live-Servern ist, drehen sich die meisten Hotfixes um die Classic Saison der Entdeckungen.

Die 4. Season von WoW Dragonflight ist ganz frisch auf den Live-Servern und hatte einige kleinere Bugs im Gepäck. Allerdings ist es durchaus erfreulich zu sehen, dass sich die Menge an Fehlern sehr im Rahmen gehalten hat. Der schlimmste Fehler war wohl, dass kurzzeitig mal wieder Items mit der falschen Stufe gedroppt sind. Dieses Problem wurde aber sehr schnell behoben.

Und so ist es bemerkenswert, dass die aktuelle Runde an Hotfixes nahezu kaum Einträge zu Dragonflight beinhaltet, sondern sich vor allem auf die Classic-Version der Saison der Entdeckung konzentriert. Dort mussten die Entwickler eine ganze Reihe von Bugs beheben und betreiben zudem umfassendes Klassenbalancing.

Und auch in Cataclysm Classic gibt es ein paar Neuigkeiten. Dort haben die Entwickler beschlossen, dass die Kinderwoche doch lieber verschoben werden sollte und nun drei Tage später beginnt und endet.

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WoW-Entwickler schalten beliebte App bald ab - und keiner weiß, warum0Die Spieler rätseln, warum Blizzard die beliebte WoW App abschaltet – denn Gründe wurden nicht genannt. WoW WotLK Classic: Das passiert mit euren Währungen im Cataclysm-Pre-Patch0Die Entwickler von WoW Cataclysm Classic zeigen, was mit den Währungen aus WotLK passiert, wenn der Cataclysm-Pre-Patch live geht.

WoW Hotfixes vom 25. April

Die die offiziellen Hotfixes für World of Warcraft (jetzt kaufen ):

Items

  • Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests.
  • Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3).
    • Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One.

Quests

  • Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable.

Cataclysm Classic

  • The dates for Children's Week have been adjusted so that the holiday begins and ends three days later than previously scheduled.

Season of Discovery

  • Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item.
  • Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly.
  • Druid
    • The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage.
    • The Gale Winds rune now reduces the mana cost of Hurricane by 60%.
    • Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used.
    • Developers' notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used.
  • Hunter
    • Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes).
    • Chimera Shot weapon damage percent increased to 135% (was 120%).
    • Explosive Shot base damage before attack power increased by 50%.
    • Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant.
    • Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds).
    • Steady Shot now deals 100% weapon damage (was 75%).
    • Developers' notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent.
  • Paladin
    • Seal of Righteousness damage can now be critical hits.
    • Sacred Shield's duration is extended to 60 seconds (was 30 seconds).
    • Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration.
    • Seal of Martyrdom can now "twist" with other seals, including Seal of Command.
    • Developers' notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin's active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it's been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW's history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change.
  • Priest
    • Shadowform now increases all shadow damage done by 25% (was 15%).
  • Rogue
    • Saber Slash bleed now stacks up to 5 times.
    • Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed.
    • Saber Slash bleed now deals 3% of the rogue's Attack Power in damage per tick (was 5%).
  • Shaman
    • Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds).
    • Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets).
    • Developers' notes: We've received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we've made are to help ensure its usage is a bit more enhancement-centric. To compensate, we've increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.

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